# Q. What is this file?
# A. This file contains options which allow you to configure your multiworld experience while allowing
#    others to play how they want as well.
#
# Q. How do I use it?
# A. The options in this file are weighted. This means the higher number you assign to a value, the
#    more chances you have for that option to be chosen. For example, an option like this:
#
#    map_shuffle:
#      on: 5
#      off: 15
#
#    Means you have 5 chances for map shuffle to occur, and 15 chances for map shuffle to be turned
#    off.
#
# Q. I've never seen a file like this before. What characters am I allowed to use?
# A. This is a .yaml file. You are allowed to use most characters.
#    To test if your yaml is valid or not, you can use this website:
#        http://www.yamllint.com/
#    You can also verify that your Archipelago options are valid at this site:
#        https://archipelago.gg/check

# Your name in-game, limited to 16 characters.
#     {player} will be replaced with the player's slot number.
#     {PLAYER} will be replaced with the player's slot number, if that slot number is greater than 1.
#     {number} will be replaced with the counter value of the name.
#     {NUMBER} will be replaced with the counter value of the name, if the counter value is greater than 1.
name: Player{number}

# Used to describe your yaml. Useful if you have multiple files.
description: Default Hunie Pop 2 Template

game: Hunie Pop 2
requires:
  version: 0.6.7 # Version of Archipelago required for this yaml to work as expected.
  game:
    Hunie Pop 2: 3.1.0 # Version of the world required for this yaml to work as expected.

Hunie Pop 2:
  ################
  # Game Options #
  ################
  progression_balancing:
    # A system that can move progression earlier, to try and prevent the player from getting stuck and bored early.
    # 
    # A lower setting means more getting stuck. A higher setting means less getting stuck.
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 99
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-99: 0 # random value between 0 and 99
    disabled: 0 # equivalent to 0
    normal: 50 # equivalent to 50
    extreme: 0 # equivalent to 99

  accessibility:
    # Set rules for reachability of your items/locations.
    # 
    # **Full:** ensure everything can be reached and acquired.
    # 
    # **Minimal:** ensure what is needed to reach your goal can be acquired.
    full: 50
    minimal: 0

  player_gender:
    # sets the players gender in game
    male: 50
    female: 0

  polly_gender:
    # sets pollys gender in game
    innie: 50
    outie: 0

  game_difficulty:
    # sets the client game difficulty
    chad: 0
    average_guy: 50
    incel: 0

  lovers_instead_wings:
    # require player to get all available pairs to lovers instead of collecting wings
    'false': 50
    'true': 0

  boss_wings_requirement:
    # number of wings required to access the boss
    # NOTE: Asking Kyu about the wings will show you the amount of wings needed
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 24
    24: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-24: 0 # random value between 1 and 24

  number_of_starting_girls:
    # number of girls you start unlocked Note will prioritise fulfilling the amount of starting pairs so may be higher then set
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 2
    # Maximum value is 12
    3: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-2-12: 0 # random value between 2 and 12

  number_of_starting_pairs:
    # number of pairs you start unlocked
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 24
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-24: 0 # random value between 1 and 24

  enabled_girls:
    # girls enabled to be accessed
    ['lola', 'jessie', 'lillian', 'zoey', 'sarah', 'lailani', 'candace', 'nora', 'brooke', 'ashley', 'abia', 'polly']

  enable_questions:
    # enable having items locked behind asking girls their favourite stuff Note if there is not enough locations for items it will add shop locations to satisfy the locations needed
    'false': 0
    'true': 50

  randomise_girl_token:
    # randomise tokens girls like/dislike
    'false': 0
    'true': 50

  randomise_girl_baggage:
    # randomise girls baggage
    'false': 50
    'true': 0

  disable_baggage:
    # disable baggage completely
    'false': 50
    'true': 0

  randomise_girl_gifts:
    # randomise unique/shoe gifts for each girl
    'false': 0
    'true': 50

  disable_outfits:
    # disable having outfits as locations/items
    'false': 50
    'true': 0

  outfits_require_date_completion:
    # require date to be successfully completed before outfit can be unlocked
    'false': 50
    'true': 0

  number_blue_seed:
    # number of blue note seeds given at start
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 999
    25: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-999: 0 # random value between 0 and 999

  number_green_seed:
    # number of green star seeds given at start
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 999
    25: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-999: 0 # random value between 0 and 999

  number_orange_seed:
    # number of orange moon seeds given at start
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 999
    25: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-999: 0 # random value between 0 and 999

  number_red_seed:
    # number of red flame seeds given at start
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 999
    25: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-999: 0 # random value between 0 and 999

  number_shop_items:
    # number of archipelago items in the shop Note if there is not enough locations for items it will add shop locations to satisfy the locations needed, MAX is 494 so total locations isn't over 1000
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 494
    0: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-494: 0 # random value between 0 and 494

  exclude_shop_items:
    # shop items after the number set will be excluded from having progression items in them. will do nothing if set higher than the number of shop items, 
    # NOTE will cause world generation to fail if number is set too low as there will be not enough location slots for progression items
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 0
    # Maximum value is 495
    20: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-0-495: 0 # random value between 0 and 495

  hide_shop_item_details:
    # hide shop item id and item progression category
    'false': 50
    'true': 0

  shop_food_min:
    # set min value for food shop items. MUST BE LOWER OR EQUAL TO shop_food_max
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 998
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-998: 0 # random value between 1 and 998

  shop_food_max:
    # set max value for food shop items. MUST BE HIGHER OR EQUAL TO shop_food_min
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 2
    # Maximum value is 999
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-2-999: 0 # random value between 2 and 999

  shop_date_gift_min:
    # set min value for date gift shop items. MUST BE LOWER OR EQUAL TO shop_date_gift_max
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 998
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-998: 0 # random value between 1 and 998

  shop_date_gift_max:
    # set max value for date gift shop items. MUST BE HIGHER OR EQUAL TO shop_date_gift_min
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 2
    # Maximum value is 999
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-2-999: 0 # random value between 2 and 999

  shop_girl_gift_min:
    # set min value for Unique/Shoe gift shop items. MUST BE LOWER OR EQUAL TO shop_girl_gift_max
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 998
    1: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-998: 0 # random value between 1 and 998

  shop_girl_gift_max:
    # set max value for Unique/Shoe gift shop items. MUST BE HIGHER OR EQUAL TO shop_girl_gift_min
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 2
    # Maximum value is 999
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-2-999: 0 # random value between 2 and 999

  shop_arch_min:
    # set min value for Arch shop items. MUST BE LOWER OR EQUAL TO shop_arch_max
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 998
    10: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-998: 0 # random value between 1 and 998

  shop_arch_max:
    # set max value for Arch shop items. MUST BE HIGHER OR EQUAL TO shop_arch_min
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 2
    # Maximum value is 999
    20: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-2-999: 0 # random value between 2 and 999

  puzzle_goal_start:
    # Starting affection goal for date puzzles
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 9999
    200: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-9999: 0 # random value between 1 and 9999

  puzzle_goal_add:
    # affection added to the starting goal based on how many pairs you have taken on dates
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 999
    25: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-999: 0 # random value between 1 and 999

  puzzle_goal_boss:
    # affection goal for boss puzzles
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 1
    # Maximum value is 9999
    5000: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-1-9999: 0 # random value between 1 and 9999

  puzzle_moves:
    # moves you start a puzzle with (EASY MODE=30, NORMAL MODE=25, HARD MODE=20) NOTE: boss fight will start with 4x this number caped at 999
    #
    # You can define additional values between the minimum and maximum values.
    # Minimum value is 10
    # Maximum value is 999
    25: 50
    random: 0
    random-low: 0 # random value weighted towards lower values
    random-high: 0 # random value weighted towards higher values
    random-range-10-999: 0 # random value between 10 and 999

  filler_item:
    # how the filler item is handled by making them all either:
    # nothing: nothing items,
    # seed: random seed items,
    # date: random date gifts
    # mixed: all of above
    nothing: 0
    seed: 0
    date: 0
    mixed: 50

  ###########################
  # Item & Location Options #
  ###########################
  local_items:
    # Forces these items to be in their native world.
    []

  non_local_items:
    # Forces these items to be outside their native world.
    []

  start_inventory:
    # Start with the specified amount of these items. Example: "Bomb: 1"
    {}

  start_hints:
    # Start with these item's locations prefilled into the ``!hint`` command.
    []

  start_location_hints:
    # Start with these locations and their item prefilled into the ``!hint`` command.
    []

  exclude_locations:
    # Prevent these locations from having an important item.
    []

  priority_locations:
    # Prevent these locations from having an unimportant item.
    []

  item_links:
    # Share part of your item pool with other players.
    []

  plando_items:
    # Generic items plando.
    []
